How to read 1 book a week changed my life (2023)

I have started reading books as a regular habit since January 2015..

Nothing changed very externally in the first year, but I started to change internally.I was happier and more positive.Over the next 2.5 years I became Vice President of PayTM (one of the greatest unicorn startups in India) and a speaker).In several conferences, including the prestigious SXSW EDU conference.

Thanks to these books, my son turned from a cross -out child that escaped the studies on a child who built iOS applications at the age of 8 and built Arduino -robots with me at the age of 6.

I don't remember all of your books or content, but the little one that I remember my life.I have enlarged them with YouTube videos about them and their applicability in the real world.Recently I have also reduced my frequency of completing A Book due to the lack of time.

Learn with me by joining my startup master class:https://startuplearn.org/masterclass/

Today I would like to share the names of these books (compiled in my history of the Amazon account inquiries - updated until March 2021):

  1. The back of the napkin
  2. The art of explanation: make your ideas, products and services easier to understand
  3. Visual language for designers: Principles for creating graphics that understand people
  4. Bla Bla Bla: What to do if words don't work
  5. Development of the napkin: The practical method for solving complex problems with simple images
  6. Scrum: A revolutionary approach for team construction, overcoming deadlines and increasing productivity
  7. How Google works
  8. The Lean Startup: How constant innovations radically creates successful business
  9. Show and say: How everyone can make extraordinary presentations
  10. Addicted: How to build up habits training products
  11. Business model generation: a manual for visionaries, players and challengers
  12. Gamestorming: a manual for innovators, rules and change supporters
  13. Value Proposition project: How to create products and services that customers want
  14. Zero to one: hint on startups and how to build the future
  15. Page think
  16. How to build a billion dollar application: Discover the secrets of the most successful entrepreneurs of our time
  17. simplicity
  18. The most difficult thing about it: building a company if there are no simple answers
  19. All marketers tell stories: The Underground Classic that explains how marketing really works - and why authenticity is the best marketing of everyone
  20. Growth -shaped marketing: a brochure about the future of public relations, marketing and advertising
  21. Made the stay: Why are some ideas maintained and others released
  22. The organized spirit: think directly about the age of the information overload
  23. Slim
  24. High product management
  25. Only the paranoid survives
  26. Visual teams: graphics tools for commitment, innovation and high performance
  27. Slim analysis
  28. Rework: change the way you work forever
  29. Microininthical
  30. Remote control: office is not required
  31. Blue Ocean strategy: How to create undisputed market room and make competition irrelevant
  32. Extreme programming explains: to accept the change
  33. Kanban inside
  34. Innovator Dilemma: When new technologies have large companies fail (innovation and change management)
  35. Level up!The guide for a great video game design
  36. The secret of childhood
  37. The child's discovery
  38. The Montessori Method
  39. Hire as the boss: The best guide to recruitment, hiring and managing interns and new employees for startups: 50 pages
  40. The rise of money: a financial history in the world
  41. Domining The Game VC: A venture capital insider reveals how to switch from the boat to the IPO in its conditions
  42. Diffuse logic: The revolutionary computer technology that changes our world
  43. Game programming standards
  44. The symbol manual
  45. The illusion of life: Disney animation
  46. The art of game design
  47. The timeless type of construction
  48. A standard language
  49. Blockbusting Precitual
  50. The Doodle Revolution: turn on power to think differently
  51. Think with a pencil
  52. Lean Thinking: create waste and prosperity in your company
  53. River: The psychology of ideal experience
  54. The verification list list Manifesto: How to do things right
  55. Art in social media: power tips
  56. The effective engineer: how to make your efforts in relation
  57. Strategy that works: How to win the strategy pieces for the execution
  58. The 48 power laws
  59. The design of everyday things
  60. RC series -bundle: understanding of the media
  61. Understand comics
  62. Made to live: 20 years of the Golden Master of Disney: Volume 1: The lectures Walt Stanchfield
  63. The Handbook of the Start -up owner: The step -By -Step guidelines for building up a great company
  64. Deliver luck
  65. Creativity Inc.
  66. Think, quick and slow
  67. Clean Code
  68. Design change
  69. Buyology: How everything we believe, why we buy it is wrong
  70. Reinvent comics: How imagination and technology revolutionize an art form
  71. Make comics: Comics, manga and graphic novels' secrets
  72. From Everything Store: Jeff Bezos and the Age of Amazon
  73. Simple rules: How to thrive in a complex world
  74. The game believes in you
  75. The year without pants: wordpress.com and the future of work
  76. Lila Kuh: Turn your business remarkably if you are remarkable
  77. Everyone writes: Your favorite leader to create ridiculously good content
  78. Tribes: We need them to lead ourselves
  79. operation
  80. The long cock: how the infinite choice creates unlimited demand
  81. Crossing the Abyss, 3rd edition: Marketing and selling disruptive products to conventional customers
  82. Traction: How every startup can achieve the customer's explosive growth
  83. Ogilvy about advertising
  84. The clean coder
  85. Drawing for victory: an intensive course for leading, sales and innovations with your visual mind
  86. Designmuster
  87. Refactoring: Improving the design of the existing code
  88. Fun theory for game design (2nd edition)
  89. Good for great: Why some companies jump ... and others don't
  90. Learn as fun
  91. Essentialism
  92. Live with complexity
  93. The guide of a creator to tell the narrative: how to captivate and incorporate the audience on various platforms
  94. Visual workplace/visual thinking: Creating Business Excellence by visual workplace technologies
  95. The 5 o'clock revolution: Why the high entrepreneurs wake up early and how can they do it?
  96. The Pomodoro Technology: A quick manager to be productive, manage time and do things (time management, productivity, do things)
  97. Arduino: Complete guidelines for beginners for Arduino - everything you need to know to start (Arduino 101, Arduino Mastery)
  98. Convergence culture: where old and new media collide
  99. Free: The future of a radical price
  100. Manufacturer: The new industrial revolution
  101. The star of the sea and the spider: the unprecedented power of organizations without managers
  102. Linchpin: Are you indispensable?How can you steer your career and create a remarkable future
  103. Confrontation with the challenges of participatory culture: media education for the 21st century
  104. The corporate blog book
  105. Everything I know
  106. Infectious: why do things get
  107. Visual financing: The visual model of a page to understand the degrees and to make better business decisions
  108. Sales are human: the surprising truth about the conviction, conviction and influence of others
  109. An introduction to thinking in general systems
  110. The engine master
  111. Liminary Think: Create the change you want to change, as you think
  112. The 4-hour work week: 9-5 escape, live everywhere and join the new rich
  113. Lean VS Agile VS Design Thinking: What you really need to know to build high -performance digital product teams
  114. YouTility: Why intelligent marketing is not for help with the aid
  115. The smartest children in the world: and how they arrived
  116. Pictures of the mind: The theory of several intelligence
  117. Read in a participatory culture: Remixen of Moby-Dick in the English classroom (language and literacy)
  118. Applied user stories: for the development of agile software
  119. A nice restriction: how to turn your limits into advantages and why you are the business of everyone
  120. Learn invention: make, move and technically in the classroom
  121. The mythical man-man, anniversary edition: software engineering essays
  122. Monkey: author, editor, entrepreneur, like a book published
  123. The curiosity cycle (second edition): Preparation of your child for the technological explosion in work
  124. Updated edition: Change the way you fill out your potential to exploit your potential
  125. Mindstorms
  126. Taiichi Ohnos Workplace Management: Special 100th Birthday Edition (mechanical engineering)
  127. To pay a spirit: how to stand out in mathematics and sciences (even if they work algebra)
  128. The language and thinking of the child
  129. The non -school spirit: how children think and how schools should teach schools
  130. Heads of change: art and science to change my people from our people and other people
  131. The school manual at home
  132. Experience and education
  133. UX for floating startups: Research and user experience design faster and intelligent
  134. Habits: Mother secret to success
  135. In society: development of superior psychological processes
  136. Design for children: digital products for playing and learning
  137. The only thing: the surprisingly simple truth behind extraordinary results (basic skills)
  138. To do freely: how the movement of the creator changes our schools, our jobs and our minds
  139. Play: When it forms the brain, it opens the imagination and revives the soul
  140. Resonate: Present visual stories that change the public
  141. Zen design presentation
  142. The type of initialization: How entrepreneurial management changes culture and promotes growth
  143. From our heads: the strength to be creative
  144. The only world school: education education
  145. Kindergarten throughout life: cultivity through projects, passion, colleagues and jokes
  146. Open Source leader
  147. When writing a good letter, edition of the 30th anniversary: an informal guide to writing non -fiction
  148. AntiFragil: Things gain from the disorder
  149. Event Design Manual: Project systematically innovative events with #EVENTCANVAS
  150. Ideas pass: Overcome the obstacles between vision and reality
  151. The power of habit: Why do we do what we do and how we can change?
  152. Authenticity: What consumers really want
  153. The pumpkin plan: a simple strategy for cultivating a remarkable company in every area
  154. Sapiens: A short history of mankind
  155. ABCS about the findings: 26 scientifically proven approaches on how to work and when they should be used
  156. Stock
  157. You, your child and your school
  158. Introduction to mathematical thinking
  159. TED talks: Ted's official guide for public speeches: tips and tricks to give unforgettable speeches and presentations
  160. The element: How you find your passion changes everything
  161. Cracking the PM interview: How to get a technology product manager work
  162. Agile product management with Scrum: Creating products that customers love
  163. Social movements for good: How companies and causes cause viral changes
  164. Principles: life and work
  165. The four steps to revelation
  166. An introduction to inventory and options
  167. Vacation and term reviews: A line per line see leaf enemies and terms of the terms
  168. Measure what is important: Okrs: The simple idea that drives the 10 -fold growth
  169. Beginner communities: Building an entrepreneurial ecosystem in your city
  170. Group: As small groups of friends, the key to influencing the social network (important voices) are
  171. Blockchain: Finally
  172. Decoding and conquest: Answers to product management interviews
  173. How to create a spirit: the secret of revealed human thinking
  174. Abundance: the future is better than you think
  175. The effective executive: the final guide for the right things
  176. Creative trust: free the creative potential in all of us
  177. Goal, integrated: convert the cause into your competitive advantage
  178. Sketch of Presto: The magic of simple design for thinking and the radiant product design
  179. The 100 dollar startup: fire your boss, do what you love and work better to live more
  180. Data -oriented marketing: The 15 metrics that everyone should know in marketing
  181. Secrets from Sand Hill Road: Risk capital and how you get it
  182. Creating a storybrand: Clarify your message so that customers customers
  183. Ziglar over sale: The ultimate manual for the full sales profit
  184. The Art of Game Design: a lens book, third edition
  185. You can negotiate everything
  186. Designing games for children: development, user -friendliness and design considerations to play games for children
  187. The 5 languages of love: the secret of loved ones, that takes time
  188. The 5 children love languages: the secret for loving children
  189. Ikigai: The Japanese secret for a long and happy life
  190. Subscribe: Why the signature model will be the future of your company and what to do
  191. How to stop worry and live
  192. Unlimited memory
  193. How to find friends and influence people
  194. Ketch of thought: sketch (for design) thoughts
  195. Kanban Personnel: Mapping work |Navigate life
  196. How to develop self -confidence and improve the public language
  197. This is how you enjoy your life and work
  198. Direct
  199. Finite and infinite games
  200. About the face: the essential elements of interaction design
  201. A mathematician complaint: How the school is deceptive of our most fascinating and imaginative art form
  202. Interface project: Standards for an effective interaction design
  203. story
  204. A mathematician complaint: How the school is deceptive of our most fascinating and imaginative art form
  205. Game rules: game design basics
  206. Games: How video games put on us and keep us magic (new directions in the media)
  207. Video game: What every developer needs to know about narrative techniques

List of books on topics

  1. The Lean Startup: How constant innovations radically creates successful business
  2. The Handbook of the Start -up owner: The step -By -Step guidelines for building up a great company
  3. Slim analysis
  4. Domining The Game VC: A venture capital insider reveals how to switch from the boat to the IPO in its conditions
  5. Ziglar over sale: The ultimate manual for the full sales profit
  6. How Google works
  7. Free: The future of a radical price
  8. Tribes: We need them to lead ourselves
  9. operation
  10. Lean VS Agile VS Design Thinking: What you really need to know to build high -performance digital product teams
  11. Zen design presentation
  12. Resonate: Present visual stories that change the public
  13. The long cock: how the infinite choice creates unlimited demand
  14. Crossing the Abyss, 3rd edition: Marketing and selling disruptive products to conventional customers
  15. Traction: How every startup can achieve the customer's explosive growth
  16. Cracking the PM interview: How to get a technology product manager work
  17. Agile product management with Scrum: Creating products that customers love
  18. The four steps to revelation
  19. Vacation and term reviews: A line per line see leaf enemies and terms of the terms
  20. Measure what is important: Okrs: The simple idea that drives the 10 -fold growth
  21. Beginner communities: Building an entrepreneurial ecosystem in your city
  22. The type of initialization: How entrepreneurial management changes culture and promotes growth
  1. The Art of Game Design: a lens book, third edition
  2. Game rules: game design basics
  3. Level up!The guide for a great video game design
  4. Fun theory for game design (2nd edition)
  5. The game believes in you
  6. Designing games for children: development, user -friendliness and design considerations to play games for children
  7. Games: How video games put on us and keep us magic (new directions in the media)
  8. Video game: What every developer needs to know about narrative techniques
  1. The design of everyday things
  2. The back of the napkin
  3. Understand comics
  4. The symbol manual
  5. Zen design presentation
  6. The illusion of life: Disney animation
  7. About the face: the essential elements of interaction design
  8. A standard language
  9. The art of explanation: make your ideas, products and services easier to understand
  10. Sketch of Presto: The magic of simple design for thinking and the radiant product design
  11. The timeless type of construction
  12. The Doodle Revolution: turn on power to think differently
  13. Think with a pencil
  14. Made to live: 20 years of the Golden Master of Disney: Volume 1: The lectures Walt Stanchfield
  15. Design for children: digital products for playing and learning
  16. Reinvent comics: How imagination and technology revolutionize an art form
  17. Make comics: Comics, manga and graphic novels' secrets
  18. Microininthical
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